![]() ![]() Weapons: Bound bow, Bound dagger (or sword depending on your preference )Īrmor: College robes, Any self enchanted clothing you like. For Speech, Lockpicking see gameplay section. Minor Skills: One Handed, Speech, Alchemy unperked more info in gameplay section. Major Skills: Archery, Alteration, Restoration, Enchanting Magicka / Health / Stamina (for Altmer): 2 / 7 / 1 (dat juicy health, all hail the master race! joking, but seriously.). After another series of events he managed to work up his self confidence and become what he wanted to be all his life, an Adventurer. Also this character had a serious case of social anxiety he spent most of his time holed up in his tower reading books. At some point he became acquainted with a priestess of Azura whom he asked for advice and she told him to go in Skyrim. ![]() After an unfortunate series of events he lost his position and all his fortune which made him to lead the life of an Adventurer. For my personal character I will just mention that he is a young lord Altmer who was born and grew up in High Rock. I will not go too deep into the backstory of the character, the players can chose who their character is. Bound Weapons, Bow, Dagger, Flesh spells, Healing spells, Turn Undead Spells and Shouts are the skills and tools used by the Arcane Rogue. The Arcane Rogue as the title suggests is a build that has elements of the Rogue (not sneaking), Archer and Healer class. In this build I take some of my favourite things in RPGs and put them together: An Adventurer - Rogue type of character, a Healer, Archery, Witch-hunter, Undead - Monster Slayer, Quest hunting.
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